Kinetic / game modding framework

API online

Build the mod.
Ship it everywhere.

Kinetic is the framework for modding games: hook the engine, build the mod, and let it run on five platforms, with accounts, AI models and mod distribution already wired in.

API

Online

Platforms

5

Products

2

Models live

1

Billing

Per token

01 / Platforms

Write it once.
Run it on five.

A Kinetic mod talks to the same API from a PC, a Mac, a Linux machine, a phone or a tablet, so a player's account, credit and mods follow them between devices.

01

Windows

Desktop mods and DLLs, the way PC players already install them.

02

macOS

The same mod and the same account on Apple desktops and laptops.

03

Linux

Native Linux builds, from desktop distros to handheld PCs.

04

Android

Phone and tablet builds that sign in and spend credit like desktop.

05

iOS

iPhone and iPad, sharing one account with every other device.

02 / System

The parts every mod rebuilds. Done once.

Your mod

On the device

Signs the player in

Calls AI with their credit

Installs community mods

Kinetic

Shared API

Accounts and sessions

/v1/sessions

Sign-in per device, renewing tokens, one device per mod.

AI gateway

/ai/v1/messages

Models billed per token from the player's wallet.

Mod index

/v1/products/{id}/mods

Publish, version, star and download mods.

Access and admin

/v1/admin

Per-product access, credit and device control.

Your backend

Game only

Whatever only your game needs, like a Kinetic MCP copilot's bridge into the running game.

/v1/auth/introspect

Verifies each player with one call.

03 / Built on Kinetic

Running on Kinetic.

Kinetic MCP

AI copilots for games. The agent sees the running game and plays it through MCP tools: build a level, write a macro, read the state.

01

Geometry Dash

GD Copilot

An AI copilot inside the editor. It builds levels, writes macros and drives the game through MCP.

Open the site →

02

Plants vs. Zombies

PvZ

The next copilot. Same account, same AI wallet, same mod index from day one.

Site coming soon

04 / AI gateway

Every model.
One wallet.

Mods call AI through Kinetic, and players pay per token from one wallet that works in every mod. Each request reserves its worst case and settles at what the model reports. Failed requests cost nothing.

ModelInputOutput

Claude Opus 5.5

claude-opus-5-5

$5$25
Prices per 1M tokens. More models join the same wallet as they go live.

What a request costs

Live prices

Request

the game state plus a plan the mod runs: 12,000 tokens in, 2,500 out.

Per request

$0.123

Per 1,000 requests

$122.50

Claude Opus 5.5 at $5 in and $25 out per 1M tokens. Cached input is $0.25 per 1M, so a mod that reuses its context pays less than this.

05 / Developers

Four calls to a connected mod.

Sign the player in, keep the token fresh, call AI on their credit, and verify them from your own backend.

API reference →

The mod signs its player in once per device. Signing in elsewhere ends the old session.

POST https://api.kinetic-sdk.com/v1/sessionsContent-Type: application/json{ "product": "gdmcp", "login": "player", "password": "..." }200 { "token", "refreshToken", "expiresAt", "session" }

Start here

Make the next mod move.