Kinetic / game modding framework
API online
Build the mod.
Ship it everywhere.
Kinetic is the framework for modding games: hook the engine, build the mod, and let it run on five platforms, with accounts, AI models and mod distribution already wired in.
API
Online
Platforms
5
Products
2
Models live
1
Billing
Per token
01 / Platforms
Write it once.
Run it on five.
A Kinetic mod talks to the same API from a PC, a Mac, a Linux machine, a phone or a tablet, so a player's account, credit and mods follow them between devices.
01
Windows
Desktop mods and DLLs, the way PC players already install them.
02
macOS
The same mod and the same account on Apple desktops and laptops.
03
Linux
Native Linux builds, from desktop distros to handheld PCs.
04
Android
Phone and tablet builds that sign in and spend credit like desktop.
05
iOS
iPhone and iPad, sharing one account with every other device.
02 / System
The parts every mod rebuilds. Done once.
Your mod
On the device
Signs the player in
Calls AI with their credit
Installs community mods
Kinetic
Shared API
Accounts and sessions
/v1/sessions
Sign-in per device, renewing tokens, one device per mod.
AI gateway
/ai/v1/messages
Models billed per token from the player's wallet.
Mod index
/v1/products/{id}/mods
Publish, version, star and download mods.
Access and admin
/v1/admin
Per-product access, credit and device control.
Your backend
Game only
Whatever only your game needs, like a Kinetic MCP copilot's bridge into the running game.
/v1/auth/introspect
Verifies each player with one call.
03 / Built on Kinetic
Running on Kinetic.
Kinetic MCP
AI copilots for games. The agent sees the running game and plays it through MCP tools: build a level, write a macro, read the state.
01
Geometry Dash
GD Copilot
An AI copilot inside the editor. It builds levels, writes macros and drives the game through MCP.
Open the site →

02
Plants vs. Zombies
PvZ
The next copilot. Same account, same AI wallet, same mod index from day one.
Site coming soon

04 / AI gateway
Every model.
One wallet.
Mods call AI through Kinetic, and players pay per token from one wallet that works in every mod. Each request reserves its worst case and settles at what the model reports. Failed requests cost nothing.
| Model | Input | Output | Cached |
|---|---|---|---|
Claude Opus 5.5 claude-opus-5-5 | $5 | $25 | $0.25 |
| Prices per 1M tokens. More models join the same wallet as they go live. | |||
What a request costs
Live prices
Per request
$0.123
Per 1,000 requests
$122.50
Claude Opus 5.5 at $5 in and $25 out per 1M tokens. Cached input is $0.25 per 1M, so a mod that reuses its context pays less than this.
05 / Developers
Four calls to a connected mod.
Sign the player in, keep the token fresh, call AI on their credit, and verify them from your own backend.
API reference →The mod signs its player in once per device. Signing in elsewhere ends the old session.
POST https://api.kinetic-sdk.com/v1/sessionsContent-Type: application/json{ "product": "gdmcp", "login": "player", "password": "..." }200 { "token", "refreshToken", "expiresAt", "session" }